With this follows that you'll naturally have a higher chance of actually, possibly, doing some heroic deeds, just by sheer mathematical logic. ![]() Characters like yourself do have a knack for not dying as often as a common mortal (or undead if that has been your unfortune). Your character is not necessarily a "hero" per se, instead one could possibly see it as being important to the story. This is a game where you play the roles of, often unwilling, sometimes zealous, pawns in the cosmic octarine coloured narrative. All copyrights and trademarks referenced herein are the property of their respective owners Neither it nor this page is in any way authorized, approved, licensed, or endorsed by The Estate of Sir Terry Pratchett, Narrativia or Dunmanifestin Limited. Dimensions: 6.70in - 4.20in - 1.20in - 0.Disclaimer: The transformative work featured on this page is NOT FOR SALE.Plus there's a chance to steer a novice watchman straight and teach him a valuable thing or three about policing-an impressionable young copper named Sam Vimes. ![]() Sam Vimes knows his duty, and by changing history he might just save some worthwhile necks-though it could cost him his own personal future. And on top of that-it's the eve of a fabled street rebellion that killed a few good (and not so good) men. Worse still, the murderer he's pursuing has been transported back with him. This Discworld is a dark place that Vimes remembers all too well-three decades before his title, fortune, beloved wife, and child on the way. The next, he's lying naked in the street, having been sent back thirty years, courtesy of a group of time-manipulating monks who won't leave well-enough alone. One moment Sir Sam Vimes is in his old-patrolman form, chasing a sweet-talking psychopath across the rooftops of Ankh-Morpork. ![]() Sir Sam Vimes gets knocked back in time thirty years in this rollicking adventure in Terry Pratchett's bestselling Discworld(R) series
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